[1.3] Community DeltaV Map 2.6 (Sep 29th) Tutorials Kerbal Space Program Forums


kerbal space program 90m/s enough for Eve encounter in KSP? (reading deltav maps) Arqade

Kerbal Space Program Tutorial #3 - How to Use a DeltaV Map dylloop 4.62K subscribers Subscribe 191 25K views 10 years ago Kerbal Space Program Tutorials Link To the Map:.


DeltaV Map (Simplified) r/KerbalSpaceProgram

a return from mun orbit requires 860 m/s dV, if you then circularize your orbit at 80km, without using aerobraking. if you dont circularize its significantly less. When you're going back to Kerbin on the Map, if you're aerobraking then you can pretty much ignore the numbers that are going into the orbit or escape nodes.


Kerbal Space Program Delta V Map

129 subscribers Subscribe 0 8 views 15 hours ago Delta V Map on the KSP wiki: https://wiki.kerbalspaceprogram.com/w. Interactive Delta V Map: https://ksp.loicviennois.com/ Show more.


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Kerbal Space Program Delta-V Planner. Select your mission objective! Kerbol. Elliptical < 13600 Mm Low Orbit. 610 km Surface, Moho. Intercept. 100 days Low Orbit. 50 km Surface. Eve. Intercept. 168 days Elliptical < 85 Mm Low Orbit. 100 km Surface, Gilly. Intercept. Low Orbit. 10 km.


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Kerbal Space Program rocket scientist's cheat sheet: Delta-v maps, equations and more for your reference so you can get from here to there and back again. Contents 1 Mathematics 1.1 Thrust-to-weight ratio (TWR) 1.2 Specific Impulse (Isp) 1.3 Delta-v (ฮ”v) 1.3.1 Basic calculation 1.3.2 True ฮ”v of a stage that crosses from atmosphere to vacuum


[1.7.3] Community DeltaV Map 2.7 Page 10 Tutorials Kerbal Space Program Forums

KSP2 Trip Planner (RIP dV map) Are you able to set is as like, Duna to Eve, as an example. That was always my problem with the Delta V map is I couldn't figure out how to plan the delta V for a ship to continue from a non kerbin body to another. If you zoom in it says "from kerbin to Duna" and duna is a drop down menu, you can select that.


Ksp Delta V Map 18

map By Kowgan October 16, 2014 in KSP1 Tutorials Share Followers 32 Reply to this topic Start new topic 1 2 3 4 5 6 Next Page 1 of 20 Kowgan Members 481 924 About me: Cosmic Cartographer Posted October 16, 2014 (edited) Community Delta-V Map 2.6 - KSP 1.3 View full size PDF versions (A4 & Letter) KSPedia Version (v2.6)


Kerbin System DeltaV Map , for the game Kerbal... Maps on the Web

76 Share Sort by: Hhaazzeeyy โ€ข 4 yr. ago I really liked the Night Delta-V Map posted by u/HoveringKiller 3 years ago ( https://www.reddit.com/r/KerbalSpaceProgram/comments/4x1lhm/combined_night_deltav_map/ ), but wanted transfer windows, ejection angles, and Eeloo in the same graphic.


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Even for a relatively bad transfer, it should only take a few hundred m/s of delta-v. If you leave Kerbin and arrive at Eve at right around the points where their orbital planes intersect, you don't have to do much of a mid-flight adjustment. #1. warhawk373 Jan 12, 2022 @ 6:35pm. Originally posted by Quizzical:


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How to use: start at Kerbin on the bottom, pick a planet/moon to go to, add up the delta-v's along the nodes to find the needed delta-v. This map assumes using the Oberth effect, so the delta-v's along the vertical starting from Kerbin are burned at Kerbin periapsis (except for Kerbol). The line on the left should burn towards Kerbin's.


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Also, the numbers on the map are quite aggressive and you should consider them minimum numbers. Depending on your skill and the design of your craft, you should add a varying amount of extra delta-v for safety. For example, huge craft with poor aerodynamics may require as much as 5000 delta-v to reach Kerbin orbit.


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Those are the maximum dv for the worst case equatorial to whatever plane changes. 11. AlwaysSupport. โ€ข 1 yr. ago. It's the maximum delta-V for changing your plane from Kerbin's plane to the target's plane. The actual value needed will change depending on when you launch. 5. diarrhea-astronomer. โ€ข 1 yr. ago.


Kerbal Space Program Delta V Map

So at least 7 km/s dV for a round trip to the Mun. I'd suggest more, as the dV map assumes the most efficient of maneuvers. Landing is rarely that efficient. A quick rule of thumb for me is 150% orbital speed to land on an airless body. A typical Mun orbit is around 500 m/s, so landing is 750 m/s. #12.


[1.3] Community DeltaV Map 2.6 (Sep 29th) Tutorials Kerbal Space Program Forums

KSP Delta-V Planner is a tool to calculate your rocket Delta-V for interplanetary travels in Kerbal Space Program. Also known as KSP Delta-V Calculator.. 610 km 6000 Kerbal Space Program ฮ” v Map 67k 610 km Pol 6600 820 160 700 130 10 km Bop 6840 230 900 220 2440 30 km Tylo 9260 1100 400 2270 10 km Vall 7880 860 910 620 15 km Laythe 10390 2.


Kerbal Space Program Delta V Map World Map

12 13 14 15 Next Page 10 of 20 PortableGoogle Members 9 61 Posted May 2, 2016 I would suggest an actual change in the format of the delta v map. You could cut off the bottom part with kerbin and put it on the right side with a longer line leading to the rest of the original map. 5 hours ago, plague006 said:


Kerbal Space Program Delta V Map The Lone Gamers

update to the question: if I try to achieve orbit at 10K alt after burning straight up to get the apoapsis there it would take a further 400 m/s to achieve it. if I try a 45 degree angle I get the best result, while if I try to go flat near instantly after launch I barely get anywhere. I think at this point I have mis-understood the deltaV map.